ABOUT ME
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Hello!~
My name is Charlit and I am an illustrator and 3D artist based out of Kjipuktuk (Halifax). I graduated from Sheridan College with a BA in illustration and received a post-graduate certificate in computer animation. My work often explores gender identity, fandom as a tool for collaborative world-building and immersive storytelling. I’ve worked as a freelance illustrator, motion designer and in the animation industry as well as facilitating workshops at WAHC, Radstorm, DARC and the Art Gallery of Burlington.
CONTACT
charlitfloriano@gmail.com | email
@charlitfloriano | instagram
CONTACT
charlitfloriano@gmail.com | email
@charlitfloriano | instagram
My artistic practice involves whatever medium I feel suits the project; often learning new software and pipelines to mix and match them for the most compelling result. I mostly work in Blender, Davinci Resolve and Unity, because they are open-source and free. However, by working in the animation industry I have become proficient in:
After dabbling in all of these tools and software my true skill is quickly learning hotkeys and keywords to google.
- Adobe Creative Suite
- Maya
- Cinema4D
- Toon Boom
- Nuke
- Fusion
- Custom tools/software
After dabbling in all of these tools and software my true skill is quickly learning hotkeys and keywords to google.
With a love for emerging technology and the blend of traditional and new media I’ve entered the world of virtual reality (VR) as both an artist and researcher. In 2021 I completed a Master's in 3D Animation at the Dún Laoghaire Institute of Art, Design and Technology, researching the impact of avatar design on behaviour in social VR.
Since then I have spent (sooooo many) hours exploring virtual worlds and experimenting with digital bodies. I began to identify with one of the avatars I created and retroactively created a backstory for her and her world with the comic ORIGINS. This cycle between creating art, embodying it, sharing it and then creating more art with those experiences is fundamental to my approach as a VR artist. I hope to explore the potential of social VR in stimulating the collective imagination toward sensitive and collaborative digital futures.
I could talk about this forever : 3
Since then I have spent (sooooo many) hours exploring virtual worlds and experimenting with digital bodies. I began to identify with one of the avatars I created and retroactively created a backstory for her and her world with the comic ORIGINS. This cycle between creating art, embodying it, sharing it and then creating more art with those experiences is fundamental to my approach as a VR artist. I hope to explore the potential of social VR in stimulating the collective imagination toward sensitive and collaborative digital futures.
I could talk about this forever : 3
🌞️All Works
©
Charlit 2024 🥀️